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It can be disabled and enabled in the control menu. (Vita) direct touch implemented on front panel. In this mode, the pointer speed setting affects how far the pointer moves in response to a finger movement. When "touchpad mouse mode" is on, both front and rear touch are enabled, and they are both in indirect mode, where the finger can be far from the pointer and still move it, like on a laptop touchpad. Note: When "touchpad mouse mode" is off, the rear touch is disabled, and the front touch is in direct mode, where the mouse pointer always jumps to the finger position, like on a mobile phone screen. This change is because many people find it annoying when they just hold the Vita and accidentally trigger rear touch events that move the mouse pointer. This option is now off by default, but it can be turned on easily in the options menu in the control tab. (Vita) rear touch is now enabled *only* when the new option "touchpad mouse mode" is on. Thanks to ScHlAuChi and Csnover for help and suggestions regarding usability of touch features. Enabling the option "touchpad mouse mode" enables rear touch with relative touch mode, but the front panel always stays in direct touch mode. (Vita) Always use direct touch on front touch panel. Before this, sometimes the mouse cursor was slightly shifted to the right of the finger in some graphics modes when using front touch. (Vita) improved direct touch accuracy in all screen modes. Select an action with the first finger and let go of the first finger to end the drag. The dual-finger drag continues since one finger is still down. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. Typical usage of dual finger drag and drop in FT: Hold down one finger over an object. Note the second finger can be anywhere, it doesn't have to be close to the first finger. When the last finger is removed, the left mouse button is released and the drag is over. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. This is useful for example in FT to bring up the action menu, or to scroll through the game list in the menu using the scroll bar. (Vita) Add 2-finger drag-and-drop touch motion. (Vita) Prevent jumping touch cursor on right click that was introduced with the drag-and-drop feature. re-compiled with unstable engines enabled (prince and coward, etc.). If the option is set, it forces front panel into indirect touchpad mode where the pointer doesn't jump to finger. The option can be changed manually by editing scummvm.ini in a text editor. (Vita) allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini. Fingers have to be somewhat apart from each other, otherwise they are recognized as single or dual touch by the Vita. (Vita) implemented three-finger drag as right-button drag (useful to hold-down the right mouse button). (Vita) touch pointer was sometimes not directly under finger (fixed) (Vita) Prevent accidental clicks when moving pointer using touch
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(PSP) Prevent crashes on PSP after add game dialog by disabling unstable engines for now, only on the PSP build. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible.
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Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. (Vita) make touch mouse clicks longer so all games receive them.
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(Vita) allow loading games from uma0: in addition to ux0:
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(Vita) improve pointer controls with bluetooth mouse by re-compiling with latest SDL-Vita (Vita/PSP) fix wrong video colors in Urban Runner (thanks for the fix, and for reporting the bug) (Vita) fix mp3 playback by using libmad from re-compiled with latest changes from git repository (Vita/PSP) fix problems with Sierra games such as crash in Phantasmagoria, slow graphics, etc. re-compiled with latest changes from git repository, so Xeen now works even on the PSP (Vita) improve pointer response to slow finger motion unstable engines are still disabled on PSP, because of a crash that happens on real hardware (but not on the PSP emulator) when adding games. re-compiled with latest changes from git repository stopped updating the Vita version here.